Tag: familygames

The world in a small window

The biggest new feature in version 1.9 of World Geography Tutor, which we’re rolling out this week at FamilyGames.com, is the optional larger view that is now supported. Some users have found WGT’s small window size a matter of curiosity since the app first came out back near the turn of the century, and admittedly it might seem like an odd choice. After all, is it not more convenient to work on a large, non-scrolling map if the monitor screen is big enough? Why doesn’t World Geography Tutor provide that option?

I’m not sure I’ve ever answered this question in public, though I’ve explained the reason often enough to individuals. In fact we particularly wanted the window to be small enough that the user would be required to scroll. The issue is not one of convenience, but of learning theory. On a fixed map, you might think you’re memorizing the location of The Gambia, but in fact your memorization is clouded by a detail that should be irrelevant but is irresistibly exploited by your memory as the new information is processed. That detail is the position of The Gambia on the display. On a fixed map, each country stays put with respect to the enclosing rectangle, be that a window boundary or a monitor screen, and that extra positional information is included in the new memory. While you remain at your computer, the added information, arbitrary though it is, will actually make recall easier. But it’s also a crutch. In an environment where the positional cue is absent — a conversation, say, or a test — recall won’t be nearly as good.

What you should really be doing is memorizing each country in the context of the shape of its containing land mass and the countries surrounding it on the map. It means far more to know that The Gambia is on the west side of Africa nested inside Senegal than that is on the left side of the monitor screen two centimeters below the logo. On a scrolling map, your memory is compelled to depend more on the geographically-relevant cues, and the importance of the physical context is reduced. Since the learning goal is primary, we went with a scrolling map.

This new release of our Christmas game for ages 3-7 is an incremental upgrade to address a couple of long-outstanding issues.

1) The installer. Although our old installer worked reasonably well under all current Windows operating systems, including Windows 7, it fell short of full compatibility. An effect of the change is that saved games and other data are no longer stored under the Program Files folder, but under the public application data folder instead.

2) The configuration system. Configurations in I Live at Santa’s House! have two purposes: on the one hand, they allow certain customizations for one or more children individually; and on the other, they create separate identities for saving games. They are created with the Santa’s House configuration utility, SHC. Previously, creating a new configuration was too complex for many users to bother with, involving the manual creation and editing of a desktop shortcut, among other steps. Now it’s as easy as pie. We’ve added a manager for multiple configurations to SHC, and all the hard work is done for you.

For those who don’t know, I Live at Santa’s House! is one of our most popular games. It gives little ones a chance to find out what life is like for an elf living and working in Santa’s House at the North Pole. Testing toys, wrapping gifts and baking cookies are just a few of the activities an elf can enjoy, so it’s no wonder that this game has been a seasonal favorite for many families year after year.  Kids love the idea of helping Santa, especially when it’s so much fun!

For a limited time only, a 20% discount code for I Live at Santa’s House! is available on the FamilyGames.com home page. Drop by for details!